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Clara P.

PRO TIP:

When evaluating whether a mentor would be a good match for your student keep in mind that the greatest leading indicator of success is how well a mentor and their mentee get along.


Questions to ask yourself:

  • Would the student find this person inspiring?
  • Do they share any interests, hobbies, or lived experiences?

EDUCATION

- Present • Dartmouth CollegeHanover, New Hampshire
I am passionate about mentoring students in the areas of Women & Gender Studies, Game Design, Music, Creative Writing, Visual Arts / Graphic Design, and Architecture.

Clara P. (IN A NUTSHELL)

Clara is a Dartmouth student who aims to bridge the gap between the humanities and STEM by incorporating art, storytelling, and philosophy into video game design. While serving as the president of her high school, she was selected to participate in her school’s “STEM Scholars” program where she spent the year designing, programming, and testing a video game aimed at bolstering students’ critical thinking skills. Currently, she is interning at the NYC nonprofit Games for Change and designing a second game that intends to decrease sexist biases in the player and promote positive female representation in the games industry.    When she is not talking about games, Clara loves to read philosophy, classical literature, and poetry. Her favorite poet is Emily Dickinson, and one of her essays about Dickinson was recently awarded with the Dickerson Prize for the best essay written by a Dartmouth freshman in a first-year seminar class. Clara also has experience with nearly all types of design (website, brand, clothing, digital, UI/UX, etc) and has worked as a graphic designer for many organizations such as Amino Apps, Deb Ryan Designs, Excess Brand, The Dartmouth Newspaper, Dartmouth Design Collective, and on-campus concert organizers Friday Night Rock.