Megan X. (IN A NUTSHELL)
Megan is a rising third-year at Carnegie Mellon University, double majoring in Computer Science and Statistics/Machine Learning, and minoring in Game Design. She is a programmer and artist who is passionate about developing games and exploring the intersection between technology and creativity. She is a Software Developer Engineer summer intern for Amazon, developing machine learning algorithms and building distributed storage systems to manage and optimize user experience. She is also working as a programmer and designer for several independent game studios. Further, she is a Teaching Assistant for the CMU course Functional Programming. As a team lead for the Association of Computer Machinery and a member of Game Creation Society, Megan loves developing games set in fantasy universes with compelling characters and charming aesthetics. Having developed 7 games and currently working on 2 more, she has expertise in creating 2D, 3D, AR, and VR games. Her most recent game Delaying Ludum Dare won 25th of 2900 games for Ludum Dare 50; her first solo game Delirium won 1st place of 500+ for 15112 TP. Feel free to view all her projects at meganxu.wixsite.com/home. In her free time, she enjoys making digital art, thrifting, and playing games such as Final Fantasy XIV, League of Legends, Deltarune, and Pokemon.